Episode 15: Smash TV

December 8, 2015

We have a first for you this week. Our first Lost Treasures of Gaming that features an arcade game.  Our guest this week is Mark Turmell who was the programmer behind the smash arcade hit, Smash TV.  If you were a fan of the game back in the day, you may have triggered a special "warp" that immediately teleported you to another level in the game. Did you ever wonder what you did to trigger that? The answer may surprise you.  We also get the true story behind the infamous Pleasure Dome level of the game and why it was not originally shipped with the game. Again, that answer may surprise you. Sit back, relax, and enjoy!

Episode 14: American McGee’s Alice

December 1, 2015

Interview with American McGee.

You all know his name from the Alice games you've probably played. We sat down with American McGee himself to talk about his Alice series of games. We also discover the unique opportunity he was presented that actually got him into the gaming industry to begin with.  As one of the few developers we've had Lost Treasures who is still in the gaming industry, you can check out his current work at www.spicyhorse.com.  For more information and links, be sure to visit www.omgnexus.com.

Episode 13: Summer Games II & Chip’s Challenge

November 10, 2015

This week we have the developer of, not one, but two of our Lost Treasures.  Chuck Sommerville joins us to talk about both Summer Games II and Chip's Challenge.  During Chuck's tenure at Epyx Games, he developed more than just these two gems, however, and we get the opportunity to touch on a few of them such as Winter Games and California Games.

Episode 12: Adventure

October 27, 2015

Our special guest this week is none other than Warren Robinett, the man behind the classic Atari 2600 game, Adventure.  Warren regales us with the inspiration behind the game itself as well as what it was really like to be a game developer for Atari back in the late 70's.  If you weren't aware, what we now call Easter Eggs in game was actually started by Warren himself in this very same game. We also learn, however, that he did not call it an Easter Egg back then.  It is our absolute pleasure to have Warren join us this week and we hope you enjoy it too.

Episode 11: Forbidden Forest

October 20, 2015

After a small hiatus, we return with special guest Paul Norman, the creator and developer of 1983's Forbidden Forest for the Commodore 64.  We speak to Paul and get an inside look at the development of this title and what made him make the game the way he did.  His true passions come through in the creation of the game and, as a result, it was a game like no other at the time.  It's really too bad Paul is no longer in the gaming industry as he really was a pioneer of the times.  For more, visit www.omgnexus.com.

Episode 10: Pac-Man Fever Album

September 22, 2015

It's a bit of a change in format as we're going the musical root for this week's episode.  Our guest is Jerry Buckner, of Buckner & Garcia, the artists behind 1982's Pac-Man Fever album.  This album featured 8 songs inspired by popular arcade games of the day.  To celebrate the 30th Anniversary of Pac-Man, they even recreated the title track as Pac-Man Fever: Eat 'em Up 2015, available as a free download.  We are delighted to have Jerry as our guest this week as we reminisce about the creation of this classic video game album and some of his more recent work, too.  www.omgnexus.com

Episode 9: Mr. Robot and His Robot Factory

September 10, 2015

Sean geeks out a lot this week as we sit down with Ron Rosen, the man behind Sean's absolute favourite Commodore 64 game, Mr. Robot and His Robot Factory. We learn about the inspirations behind the game which, coincidentally, include a certain game we discussed a few weeks ago.  Could there be a future in store for this game classic game?  Time will tell.  For more information, be sure to visit www.omgnexus.com.

Episode 8: Dragon’s Lair

September 1, 2015

You might know him as the Donkey Kong Dad, the man who hacked Donkey Kong so that his daughter could play as Pauline and save Mario.  You may also know him as one of the geniuses behind the recent Social Media driven game #iDARB.  His name is Mike Mika, and we aren't talking to him about either of these feats.  Today we will be concentrating on a much different wondrous feat that Mike was a part of: the porting of the arcade game Dragon's Lair to the Game Boy Color.  Mike shares with us some of the complexities of such a thing and some of the haggling that had to be done with the publisher to get the game to where it ultimately ended up.  For links and show notes, visit www.omgnexus.com.

Episode 7: Gaming History 101

August 25, 2015

Since the nature of Lost Treasures of Gaming is an interview show, there's bound to be weeks in which we are unable to secure a developer's time.  This is such a week.  So instead of leaving you hanging, dear listener, we invited our Twitch streaming partner, Fred Rojas, over for some fun.  Fred runs Gaming History 101 and we talk with him about the origins of his site, his Twitch streaming, and what games he'd love to see us cover right here. We're proud to have a partnership with Fred and love watching him stream the very games we cover each week.  Don't forget to check out our other podcasts, including The OMG! Hour, at www.omgnexus.com

Episode 6: Miner 2049er

August 18, 2015

We're a little star struck this week as we speak with Bill Hogue, the creator and progammer of 1982's Miner 2049er.  Both Sean and Syd grew up with Miner 2049er as one of our gaming obsessions.  In today's episode we learn more about how the game came to be and what Bill was trying to accomplish by making this particular game.  For more information and links, be sure to visit www.omgnexus.com.